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by Ron K. Lussier
Mini-Tutorial #2 Iris Mapping - FX with a Cone
The right object: A primitive cone, with very little height, can do a few tricks by the nature of it's mapping. The mapping coordinates generated by a cone are like tapered
cylindrical coordinates. If you have a cone with a height value of say 0.01, and then have
a smaller value for Radius1 setting than Radius2, the
cone sides become a disc, with virtually flat, circular mapping coordinates. The procedure: 1. Create a Cone like the one described above, turn on "Generate Mapping Coordinates" Iris:
Mapping: A Cone has it's materials pre-defined as ID1=Top, ID2=bottom,
ID3=sides. A Multi-Material with ID1 as black and ID3 as the colored iris map will give
you near perfect iris mapping that will distort 'properly' when you change the pupil
diameter (Radius 1 of the Cone object).
---------- All content ©1999
Burning Pixel Productions
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